传奇GOM引擎七星武器锻造脚本

时间:2021-4-17 14:09:21

[@main]#ACTOPENMERCHANTBIGDLG 14 742 0 0 10 0 0 0 0 \#sayImg:233:0:360:0/@EXIT\\ \   我这里可以给武器锻造洗练/SCOLOR=253\\ 〓〓〓〓〓〓〓〓〓/SCOLOR=70 独家BUFF系统/SCOLOR=251 〓〓〓〓〓〓〓〓〓/SCOLOR=70\\ 锻造师:我这里可以给武器锻造,[锻造属性]星星越高越好/SCOLOR=249\\ 满10点升一个星星,例如锻造属性为一星,那只能锻造至一星/SCOLOR=249\\ 4个星星以上的武器会额外附加元素属性/SCOLOR=249\\ 武器可分1-7星锻造品质/AUTOCOLOR=254,251,168,191,250,70,245,249,253\ 初始的武器星星低了可以去洗练武器,洗练会清除一切锻造属性/SCOLOR=251\ \\ 开始锻造武器/@衣服buff附魔 洗练武器|250#每次洗练固定收费50W金币/@武器星级\PlayImg:0:3150:1:300:168:-14:0\[@武器星级]#SAY\ \ \ \ \\ \\ 放入武器ITEMBOX:2:22:3234:6:-12:41:38:53,5:放入需要洗练的武器 放入武器\\PlayImg:14:2650:8:100:-10:-50:1\\ \\ \\PlayImg:0:2848:4:800:-25:-55:1\\ \ \ \\ \\ \\ \\ 开始洗练/@开始洗星星\\ \\ \\ 返回首页/@main\Img:233:0:190:-335/@EXIT\PlayImg:0:560:10:300:87:-257:1\#ACTOPENMERCHANTBIGDLG 14 760 1 4 0 0 1 370 15break[@ItemIntoBox2]#ACTSetUpgradeItem 2mov S22 $BOXITEM[2].NAMEGOTO @重生类型判断2break[@重生类型判断2]#ifCheckTextList ..\QuestDiary\列表文件\可锻造装备列表.txt $STR(S22)#ACTSetUpgradeItem 2#elseactReturnBoxItem 2MESSAGEBOX 指定的武器才可以洗练[@开始洗星星]#IFEqual $BOXITEM[2].NAME_G#ACTMessageBox 洗练失败,你还没有把武器放进去。break#IFNOT Equal $BOXITEM[2].NAME_G#ACTgoto @几率锻造1212[@几率锻造1212]#IFcheckgold 500000#ACTtake 金币 500000ChangeItemUpgradeCount -1 = 0CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 = 0CHANGECUSTOMITEMVALUE -1 0 = 0CHANGECUSTOMITEMVALUE -1 1 = 0CHANGECUSTOMITEMVALUE -1 2 = 0CHANGECUSTOMITEMVALUE -1 3 = 0CHANGECUSTOMITEMVALUE -1 4 = 0CHANGECUSTOMITEMVALUE -1 5 = 0CHANGECUSTOMITEMVALUE -1 6 = 0CHANGE仿盛大传世私服CUSTOMITEMVALUE -1 7 = 0CHANGECUSTOMITEMVALUE -1 8 = 0CHANGECUSTOMITEMVALUE -1 9 = 0SetNewItemValue -1 0 = 0SetNewItemValue -1 1 = 0SetNewItemValue -1 2 = 0SetNewItemValue -1 3 = 0SetNewItemValue -1 4 = 0SetNewItemValue -1 5 = 0SetNewItemValue -1 6 = 0SetNewItemValue -1 7 = 0SetNewItemValue -1 8 = 0SetNewItemValue -1 9 = 0SetNewItemValue -1 10 = 0goto @开始了锻造1231#elseactSENDMSG 5 洗练锻造属性需要50W金币[@开始了锻造1231]#ifRANDOM 50#ACTCHANGECUSTOMITEMTEXT -1 [锻造属性]:七星;修改备注名称颜色CHANGECUSTOMITEMTEXTCOLOR -1 243ChangeItemNameColor -1 241CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:SENDMSG 6 洗练成功SENDMOVEMSG 0 241 255 100 1 【$USERNAME】在武器锻造师把【$BOXITEM[2].NAME】洗练出了七星的锻造属性UpDateBoxItem 2ReturnBoxItem 2break#ifRANDOM 40#ACTCHANGECUSTOMITEMTEXT -1 [锻造属性]:六星;修改备注名称颜色CHANGECUSTOMITEMTEXTCOLOR -1 243ChangeItemNameColor -1 249CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:SENDMSG 6 洗练成功SENDMOVEMSG 0 241 255 100 1 【$USERNAME】在武器锻造师把【$BOXITEM[2].NAME】洗练出了六星的锻造属性UpDateBoxItem 2ReturnBoxItem 2break#ifRANDOM 30#ACTCHANGECUSTOMITEMTEXT -1 [锻造属性]:五星;修改备注名称颜色CHANGECUSTOMITEMTEXTCOLOR -1 243ChangeItemNameColor -1 253CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:SENDMSG 6 洗练成功SendCenterMsg 249 0 【$USERNAME】在武器锻造师把【$BOXITEM[2].NAME】洗练出了五星的锻造属性 1 10UpDateBoxItem 2ReturnBoxItem 2break#ifRANDOM 20#ACTCHANGECUSTOMITEMTEXT -1 [锻造属性]:四星;修改备注名称颜色CHANGECUSTOMITEMTEXTCOLOR -1 243ChangeItemNameColor -1 229CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:SENDMSG 6 洗练成功SendCenterMsg 249 0 【$USERNAME】在武器锻造师把【$BOXITEM[2].NAME】洗练出了四星的锻造属性 1 10UpDateBoxItem 2ReturnBoxItem 2break#ifRANDOM 5#ACTCHANGECUSTOMITEMTEXT -1 [锻造属性]:三星;修改备注名称颜色CHANGECUSTOMITEMTEXTCOLOR -1 243ChangeItemNameColor -1 254CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:SENDMSG 6 洗练成功UpDateBoxItem 2ReturnBoxItem 2break#if#ACTCHANGECUSTOMITEMTEXT -1 [锻造属性]:二星;修改备注名称颜色CHANGECUSTOMITEMTEXTCOLOR -1 254ChangeItemNameColor -1 250CHANGECUSTOMITEMPROGRESSBAR -1 0 0 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 1 = 10CHANGECUSTOMITEMPROGRESSBAR -1 0 2 22CHANGECUSTOMITEMPROGRESSBAR -1 0 4 2CHANGECUSTOMITEMPROGRESSBAR -1 0 1 锻造Lv:SENDMSG 6 洗练成功UpDateBoxItem 2ReturnBoxItem 2break[@衣服buff附魔]#SAY\ \ \ \ \\ \\ 放入武器ITEMBOX:1:22:3234:6:-12:41:38:53,5:放入需要锻造的武器 放入武器\\PlayImg:14:2650:8:100:-10:-50:1\\ \\ \\PlayImg:0:2848:4:800:-25:-55:1\\ \ \ \\ \\ \\ \\ 确定锻造/@开始衣服附魔\\ \\ \\ 返回首页/@main\Img:233:0:190:-335/@EXIT\PlayImg:0:3151:1:800:79:-269:1\#ACTOPENMERCHANTBIGDLG 14 760 1 4 0 0 1 370 15break[@ItemIntoBox1]#ACTSetUpgradeItem 1mov S22 $BOXITEM[1].NAMEGOTO @重生类型21break[@重生类型21]#ifCheckTextList ..\QuestDiary\列表文件\可锻造装备列表.txt $STR(S22)#ACTSetUpgradeItem 1GOTO @判断23#elseactReturnBoxItem 1MESSAGEBOX 指定的武器才可以锻造[@判断23]#IFCheckItemupgradeCount -1 1 = 6#ACTSENDMSG 7 您当前放入的是【六星属性武器】请确定包袱内有【金币70万】break#IFCheckItemupgradeCount -1 1 = 5#ACTSENDMSG 7 您当前放入的是【五星属性武器】请确定包袱内有【金币60万】break#IFCheckItemupgradeCount -1 1 = 4#ACTSENDMSG 7 您当前放入的是【四星属性武器】请确定包袱内有【金币50万】break#IFCheckItemupgradeCount -1 1 = 3#ACTSENDMSG 7 您当前放入的是【三星属性武器】请确定包袱内有【金币40万】break#IFCheckItemupgradeCount -1 1 = 2#ACTSENDMSG 7 您当前放入的是【二星属性武器】请确定包袱内有【金币30万】break#IFCheckItemupgradeCount -1 1 = 1#ACTSENDMSG 7 您当前放入的是【一星属性武器】请确定包袱内有【金币20万】break#IFCheckItemupgradeCount -1 1 = 0#ACTSENDMSG 7 您当前放入的【武器没有星级】请确定包袱内有【金币10万】break#elseactReturnBoxItem 1MESSAGEBOX 您当前放入的装备无法锻造[@开始衣服附魔]#IFEqual $BOXITEM[1].NAME_G#ACTMessageBox 锻造失败,你还没有把武器放进去。break#IFNOT Equal $BOXITEM[1].NAME_G#ACTgoto @几率锻造[@几率锻造]#ifCheckItemNameColor -1 255#actgoto @传说武器11break#ifCheckItemNameColor -1 250#actgoto @传说武器22break#ifCheckItemNameColor -1 254#actgoto @传说武器33break#ifCheckItemNameColor -1 229#actgoto @传说武器44break#ifCheckItemNameColor -1 253#actgoto @传说武器55break#ifCheckItemNameColor -1 249#actgoto @传说武器66break#ifCheckItemNameColor -1 241#actgoto @传说武器77break#elseactReturnBoxItem 1MESSAGEBOX 武器要经过佩戴出锻造经验条才可以锻造[@传说武器11]#ifCheckItemupgradeCount -1 1 = 1#ACTSENDMSG 5 此武器只能锻造到一星等级#elseactgoto @开始锻造01[@开始锻造01]#IFcheckgold 700000CheckItemupgradeCount -1 1 = 6#ACTtake 金币 700000goto @开始了锻造1break#IFcheckgold 600000CheckItemupgradeCount -1 1 = 5#ACTtake 金币 600000goto @开始了锻造1break#IFcheckgold 500000CheckItemupgradeCount -1 1 = 4#ACTtake 金币 500000goto @开始了锻造1break#IFcheckgold 400000CheckItemupgradeCount -1 1 = 3#ACTtake 金币 400000goto @开始了锻造1break#IFcheckgold 300000CheckItemupgradeCount -1 1 = 2#ACTtake 金币 300000goto @开始了锻造1break#IFcheckgold 200000CheckItemupgradeCount -1 1 = 1#ACTtake 金币 200000goto @开始了锻造1break#IFcheckgold 100000CheckItemupgradeCount -1 1 = 0#ACTtake 金币 100000g中变合击私服oto @开始了锻造1#elseactSENDMSG 5 金币不足break[@开始了锻造1]#IFRANDOM 2CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器111SENDMSG 6 您的武器锻造成功break#IFRANDOM 4CheckItemupgradeCount -1 1 1#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器111SENDMSG 6 您的武器锻造成功break#elseactgoto @几率锻造1[@几率锻造1]#IFRANDOM 2CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#IFRANDOM 5CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 3#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#elseactUpDateBoxItem 1SENDMSG 7 很可惜,您的装备锻造失败了,等级不变[@传说武器111]#IFCHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1goto @元素检测;--------------------------------------------------[@传说武器22]#ifCheckItemupgradeCount -1 1 = 2#ACTSENDMSG 5 此武器只能锻造到二星等级#elseactgoto @开始锻造02[@开始锻造02]#IFcheckgold 700000CheckItemupgradeCount -1 1 = 6#ACTtake 金币 700000goto @开始了锻造2break#IFcheckgold 600000CheckItemupgradeCount -1 1 = 5#ACTtake 金币 600000goto @开始了锻造2break#IFcheckgold 500000CheckItemupgradeCount -1 1 = 4#ACTtake 金币 500000goto @开始了锻造2break#IFcheckgold 400000CheckItemupgradeCount -1 1 = 3#ACTtake 金币 400000goto @开始了锻造2break#IFcheckgold 300000CheckItemupgradeCount -1 1 = 2#ACTtake 金币 300000goto @开始了锻造2break#IFcheckgold 200000CheckItemupgradeCount -1 1 = 1#ACTtake 金币 200000goto @开始了锻造2break#IFcheckgold 100000CheckItemupgradeCount -1 1 = 0#ACTtake 金币 100000goto @开始了锻造2#elseactSENDMSG 5 金币不足break[@开始了锻造2]#IFRANDOM 2CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器222SENDMSG 6 您的武器锻造成功break#IFRANDOM 4CheckItemupgradeCount -1 1 1#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器222SENDMSG 6 您的武器锻造成功break#elseactgoto @几率锻造2[@几率锻造2]#IFRANDOM 2CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#IFRANDOM 5CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 3#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#elseactUpDateBoxItem 1SENDMSG 7 很可惜,您的装备锻造失败了,等级不变[@传说武器222]#IFCheckItemupgradeCount -1 1 = 1CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1goto @元素检测break#IFCheckItemupgradeCount -1 1 1CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10goto @元素检测break;--------------------------------------------------[@传说武器33]#ifCheckItemupgradeCount -1 1 = 3#ACTSENDMSG 5 此武器只能锻造到三星等级#elseactgoto @开始锻造03[@开始锻造03]#IFcheckgold 700000CheckItemupgradeCount -1 1 = 6#ACTtake 金币 700000goto @开始了锻造3break#IFcheckgold 600000CheckItemupgradeCount -1 1 = 5#ACTtake 金币 600000goto @开始了锻造3break#IFcheckgold 500000CheckItemupgradeCount -1 1 = 4#ACTtake 金币 500000goto @开始了锻造3break#IFcheckgold 400000CheckItemupgradeCount -1 1 = 3#ACTtake 金币 400000goto @开始了锻造3break#IFcheckgold 300000CheckItemupgradeCount -1 1 = 2#ACTtake 金币 300000goto @开始了锻造3break#IFcheckgold 200000CheckItemupgradeCount -1 1 = 1#ACTtake 金币 200000goto @开始了锻造3break#IFcheckgold 100000CheckItemupgradeCount -1 1 = 0#ACTtake 金币 100000goto @开始了锻造3#elseactSENDMSG 5 金币不足break[@开始了锻造3]#IFRANDOM 2CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器333SENDMSG 6 您的武器锻造成功break#IFRANDOM 4CheckItemupgradeCount -1 1 1#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器333SENDMSG 6 您的武器锻造成功break#elseactgoto @几率锻造3[@几率锻造3]#IFRANDOM 2CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHA新开1.76传奇私服NGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#IFRANDOM 5CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 3#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#elseactUpDateBoxItem 1SENDMSG 7 很可惜,您的装备锻造失败了,等级不变[@传说武器333]#IFCheckItemupgradeCount -1 1 = 2CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 4 + 1CHANGECUSTOMITEMVALUE -1 5 + 1CHANGECUSTOMITEMVALUE -1 6 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 4 0 254CHANGECUSTOMITEMABIL -1 5 0 254CHANGECUSTOMITEMABIL -1 6 0 254;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 4 1 3CHANGECUSTOMITEMABIL -1 5 1 4CHANGECUSTOMITEMABIL -1 6 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 4 2 2CHANGECUSTOMITEMABIL -1 5 2 3CHANGECUSTOMITEMABIL -1 6 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 5 3 0CHANGECUSTOMITEMABIL -1 6 3 0goto @元素检测break#IFCheckItemupgradeCount -1 1 2CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 4 + 1CHANGECUSTOMITEMVALUE -1 5 + 1CHANGECUSTOMITEMVALUE -1 6 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 4 0 254CHANGECUSTOMITEMABIL -1 5 0 254CHANGECUSTOMITEMABIL -1 6 0 254;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 4 1 3CHANGECUSTOMITEMABIL -1 5 1 4CHANGECUSTOMITEMABIL -1 6 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 4 2 2CHANGECUSTOMITEMABIL -1 5 2 3CHANGECUSTOMITEMABIL -1 6 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 5 3 0CHANGECUSTOMITEMABIL -1 6 3 0goto @元素检测break;--------------------------------------------------[@传说武器44]#ifCheckItemupgradeCount -1 1 = 4#ACTSENDMSG 5 此武器只能锻造到四星等级#elseactgoto @开始锻造04[@开始锻造04]#IFcheckgold 700000CheckItemupgradeCount -1 1 = 6#ACTtake 金币 700000goto @开始了锻造4break#IFcheckgold 600000CheckItemupgradeCount -1 1 = 5#ACTtake 金币 600000goto @开始了锻造4break#IFcheckgold 500000CheckItemupgradeCount -1 1 = 4#ACTtake 金币 500000goto @开始了锻造4break#IFcheckgold 400000CheckItemupgradeCount -1 1 = 3#ACTtake 金币 400000goto @开始了锻造4break#IFcheckgold 300000CheckItemupgradeCount -1 1 = 2#ACTtake 金币 300000goto @开始了锻造4break#IFcheckgold 200000CheckItemupgradeCount -1 1 = 1#ACTtake 金币 200000goto @开始了锻造4break#IFcheckgold 100000CheckItemupgradeCount -1 1 = 0#ACTtake 金币 100000goto @开始了锻造4#elseactSENDMSG 5 金币不足break[@开始了锻造4]#IFRANDOM 2CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器444SENDMSG 6 您的武器锻造成功break#IFRANDOM 4CheckItemupgradeCount -1 1 1#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器444SENDMSG 6 您的武器锻造成功break#elseactgoto @几率锻造4[@几率锻造4]#IFRANDOM 2CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#IFRANDOM 5CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 3#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#elseactUpDateBoxItem 1SENDMSG 7 很可惜,您的装备锻造失败了,等级不变[@传说武器444]#IFCheckItemupgradeCount -1 1 = 3CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 4 + 2CHANGECUSTOMITEMVALUE -1 5 + 2CHANGECUSTOMITEMVALUE -1 6 + 2;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 4 0 254CHANGECUSTOMITEMABIL -1 5 0 254CHANGECUSTOMITEMABIL -1 6 0 254;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 4 1 3CHANGECUSTOMITEMABIL -1 5 1 4CHANGECUSTOMITEMABIL -1 6 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 4 2 2CHANGECUSTOMITEMABIL -1 5 2 3CHANGECUSTOMITEMABIL -1 6 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 5 3 0CHANGECUSTOMITEMABIL -1 6 3 0goto @元素检测break#IFCheckItemupgradeCount -1 1 3CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 4 + 2CHANGECUSTOMITEMVALUE -1 5 + 2CHANGECUSTOMITEMVALUE -1 6 + 2;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 4 0 254CHANGECUSTOMITEMABIL -1 5 0 254CHANGECUSTOMITEMABIL -1 6 0 254;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 4 1 3CHANGECUSTOMITEMABIL -1 5 1 4CHANGECUSTOMITEMABIL -1 6 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 4 2 2CHANGECUSTOMITEMABIL -1 5 2 3CHANGECUSTOMITEMABIL -1 6 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 4 3 0CHANGECUSTOMITEMABIL -1 5 3 0CHANGECUSTOMITEMABIL -1 6 3 0goto @元素检测break;--------------------------------------------------[@传说武器55]#ifCheckItemupgradeCount -1 1 = 5#ACTSENDMSG 5 此武器只能锻造到五星等级#elseactgoto @开始锻造05[@开始锻造05]#IFcheckgold 700000CheckItemupgradeCount -1 1 = 6#ACTtake 金币 700000goto @开始了锻造5break#IFcheckgold 600000CheckItemupgradeCount -1 1 = 5#ACTtake 金币 600000goto @开始了锻造5break#IFcheckgold 500000CheckItemupgradeCount -1 1 = 4#ACTtake 金币 500000goto @开始了锻造5break#IFcheckgold 400000CheckItemupgradeCount -1 1 = 3#ACTtake 金币 400000goto @开始了锻造5break#IFcheckgold 300000CheckItemupgradeCount -1 1 = 2#ACTtake 金币 300000goto @开始了锻造5break#IFcheckgold 200000CheckItemupgradeCount -1 1 = 1#ACTtake 金币 200000goto @开始了锻造5break#IFcheckgold 100000CheckItemupgradeCount -1 1 = 0#ACTtake 金币 100000goto @开始了锻造5#elseactSENDMSG 5 金币不足break[@开始了锻造5]#IFRANDOM 8CheckItemupgradeCount -1 1 4#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器555SENDMSG 6 您的武器锻造成功break#IFRANDOM 2CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器555SENDMSG 6 您的武器锻造成功break#IFRANDOM 4CheckItemupgradeCount -1 1 1CheckItemupgradeCount -1 1 5#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHAN传奇私服发布站GECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器555SENDMSG 6 您的武器锻造成功break#elseactgoto @几率锻造5[@几率锻造5]#IFRANDOM 2CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#IFRANDOM 5CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 3#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#elseactUpDateBoxItem 1SENDMSG 7 很可惜,您的装备锻造失败了,等级不变[@传说武器555]#IFCheckItemupgradeCount -1 1 = 4CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 3 + 1CHANGECUSTOMITEMVALUE -1 4 + 1CHANGECUSTOMITEMVALUE -1 5 + 1CHANGECUSTOMITEMVALUE -1 6 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 3 0 249CHANGECUSTOMITEMABIL -1 4 0 254CHANGECUSTOMITEMABIL -1 5 0 254CHANGECUSTOMITEMABIL -1 6 0 254;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 3 1 6CHANGECUSTOMITEMABIL -1 4 1 3CHANGECUSTOMITEMABIL -1 5 1 4CHANGECUSTOMITEMABIL -1 6 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 3 2 5CHANGECUSTOMITEMABIL -1 4 2 2CHANGECUSTOMITEMABIL -1 5 2 3CHANGECUSTOMITEMABIL -1 6 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 3 3 1CHANGECUSTOMITEMABIL -1 4 3 1CHANGECUSTOMITEMABIL -1 5 3 1CHANGECUSTOMITEMABIL -1 6 3 1goto @元素检测break#IFCheckItemupgradeCount -1 1 4CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 3 + 1CHANGECUSTOMITEMVALUE -1 4 + 1CHANGECUSTOMITEMVALUE -1 5 + 1CHANGECUSTOMITEMVALUE -1 6 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 3 0 249CHANGECUSTOMITEMABIL -1 4 0 254CHANGECUSTOMITEMABIL -1 5 0 254CHANGECUSTOMITEMABIL -1 6 0 254;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 3 1 6CHANGECUSTOMITEMABIL -1 4 1 3CHANGECUSTOMITEMABIL -1 5 1 4CHANGECUSTOMITEMABIL -1 6 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 3 2 5CHANGECUSTOMITEMABIL -1 4 2 2CHANGECUSTOMITEMABIL -1 5 2 3CHANGECUSTOMITEMABIL -1 6 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 3 3 1CHANGECUSTOMITEMABIL -1 4 3 1CHANGECUSTOMITEMABIL -1 5 3 1CHANGECUSTOMITEMABIL -1 6 3 1goto @元素检测break;--------------------------------------------------[@传说武器66]#ifCheckItemupgradeCount -1 1 = 6#ACTSENDMSG 5 此武器只能锻造到六星等级#elseactgoto @开始锻造06[@开始锻造06]#IFcheckgold 700000CheckItemupgradeCount -1 1 = 6#ACTtake 金币 700000goto @开始了锻造6break#IFcheckgold 600000CheckItemupgradeCount -1 1 = 5#ACTtake 金币 600000goto @开始了锻造6break#IFcheckgold 500000CheckItemupgradeCount -1 1 = 4#ACTtake 金币 500000goto @开始了锻造6break#IFcheckgold 400000CheckItemupgradeCount -1 1 = 3#ACTtake 金币 400000goto @开始了锻造6break#IFcheckgold 300000CheckItemupgradeCount -1 1 = 2#ACTtake 金币 300000goto @开始了锻造6break#IFcheckgold 200000CheckItemupgradeCount -1 1 = 1#ACTtake 金币 200000goto @开始了锻造6break#IFcheckgold 100000CheckItemupgradeCount -1 1 = 0#ACTtake 金币 100000goto @开始了锻造6#elseactSENDMSG 5 金币不足break[@开始了锻造6]#IFRANDOM 8CheckItemupgradeCount -1 1 4#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器666SENDMSG 6 您的武器锻造成功break#IFRANDOM 2CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器666SENDMSG 6 您的武器锻造成功break#IFRANDOM 4CheckItemupgradeCount -1 1 1CheckItemupgradeCount -1 1 5#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器666SENDMSG 6 您的武器锻造成功break#elseactgoto @几率锻造6[@几率锻造6]#IFRANDOM 2CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#IFRANDOM 5CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 3#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#elseactUpDateBoxItem 1SENDMSG 7 很可惜,您的装备锻造失败了,等级不变[@传说武器666]#IFCheckItemupgradeCount -1 1 = 5CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 3 + 1CHANGECUSTOMITEMVALUE -1 4 + 2CHANGECUSTOMITEMVALUE -1 5 + 2CHANGECUSTOMITEMVALUE -1 6 + 2;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 3 0 249CHANGECUSTOMITEMABIL -1 4 0 254CHANGECUSTOMITEMABIL -1 5 0 254CHANGECUSTOMITEMABIL -1 6 0 254;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 3 1 6CHANGECUSTOMITEMABIL -1 4 1 3CHANGECUSTOMITEMABIL -1 5 1 4CHANGECUSTOMITEMABIL -1 6 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 3 2 5CHANGECUSTOMITEMABIL -1 4 2 2CHANGECUSTOMITEMABIL -1 5 2 3CHANGECUSTOMITEMABIL -1 6 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 3 3 1CHANGECUSTOMITEMABIL -1 4 3 1CHANGECUSTOMITEMABIL -1 5 3 1CHANGECUSTOMITEMABIL -1 6 3 1goto @元素检测break#IFCheckItemupgradeCount -1 1 5CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 3 + 1CHANGECUSTOMITEMVALUE -1 4 + 2CHANGECUSTOMITEMVALUE -1 5 + 2CHANGECUSTOMITEMVALUE -1 6 + 2;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 3 0 249CHANGECUSTOMITEMABIL -1 4 0 254CHANGECUSTOMITEMABIL -1 5 0 254CHANGECUSTOMITEMABIL -1 6 0 254;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 3 1 6CHANGECUSTOMITEMABIL -1 4 1 3CHANGECUSTOMITEMABIL -1 5 1 4CHANGECUSTOMITEMABIL -1 6 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 3 2 5CHANGECUSTOMITEMABIL -1 4 2 2CHANGECUSTOMITEMABIL -1 5 2 3CHANGECUSTOMITEMABIL -1 6 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 3 3 1CHANGECUSTOMITEMABIL -1 4 3 1CHANGECUSTOMITEMABIL -1 5 3 1CHANGECUSTOMITEMABIL -1 6 3 1goto @元素检测break;--------------------------------------------------[@传说武器77]#ifCheckItemupgradeCount -1 1 = 7#ACTSENDMSG 5 此武器只能锻造到七星等级#elseactgoto @开始锻造07[@开始锻造07]#IFcheckgold 700000CheckItemupgradeCount -1 1 = 6#ACTtake 金币 700000goto @开始了锻造7break#IFcheckgold 600000CheckItemupgradeCount -1 1 = 5#ACTtake 金币 600000goto @开始了锻造7break#IFcheckgold 500000CheckItemupgradeCount -1 1 = 4#ACTtake 金币 500000goto @开始了锻造7break#IFcheckgold 400000CheckItemupgradeCount -1 1 = 3#ACTtake 金币 400000goto @开始了锻造7break#IFcheckgold 300000CheckItemupgradeCount -1 1 = 2#ACTtake 金币 300000goto @开始了锻造7break#IFcheckgold 200000CheckItemupgradeCount -1 1 = 1#ACTtake 金币 200000goto @开始了锻造7break#IFcheckgold 100000CheckItemupgradeCount -1 1 = 0#ACTtake 金币 100000goto @开始了锻造7#elseactSENDMSG 5 金币不足break[@开始了锻造7]#IFRANDOM 8CheckItemupgradeCount -1 1 4#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器777SENDMSG 6 您的武器锻造成功break#IFRANDOM 2CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器777SENDMSG 6 您的武器锻造成功break#IFRANDOM 4CheckItemupgradeCount -1 1 1CheckItemupgradeCount -1 1 5#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 + 2;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 0 + 1CHANGECUSTOMITEMVALUE -1 1 + 1CHANGECUSTOMITEMVALUE -1 2 + 1;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 0 0 251CHANGECUSTOMITEMABIL -1 1 0 251CHANGECUSTOMITEMABIL -1 2 0 251;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 0 1 3CHANGECUSTOMITEMABIL -1 1 1 4CHANGECUSTOMITEMABIL -1 2 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 0 2 2CHANGECUSTOMITEMABIL -1 1 2 3CHANGECUSTOMITEMABIL -1 2 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 0 3 0CHANGECUSTOMITEMABIL -1 1 3 0CHANGECUSTOMITEMABIL -1 2 3 0UpDateBoxItem 1SetUpgradeItem 1goto @传说武器777SENDMSG 6 您的武器锻造成功break#elseactgoto @几率锻造7[@几率锻造7]#IFRANDOM 2CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 2#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break传奇最新私服#IFRANDOM 5CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 1CheckItemupgradeCount -1 1 3#ACTCHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 2SetUpgradeItem 1CHANGECUSTOMITEMVALUE -1 0 - 1CHANGECUSTOMITEMVALUE -1 1 - 1CHANGECUSTOMITEMVALUE -1 2 - 1UpDateBoxItem 1SENDMSG 5 您的武器锻造失败,锻造经验下掉2点break#elseactUpDateBoxItem 1SENDMSG 7 很可惜,您的装备锻造失败了,等级不变[@传说武器777]#IFCheckItemupgradeCount -1 1 = 6CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 3 + 3CHANGECUSTOMITEMVALUE -1 4 + 2CHANGECUSTOMITEMVALUE -1 5 + 2CHANGECUSTOMITEMVALUE -1 6 + 2;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 3 0 249CHANGECUSTOMITEMABIL -1 4 0 254CHANGECUSTOMITEMABIL -1 5 0 254CHANGECUSTOMITEMABIL -1 6 0 254;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 3 1 6CHANGECUSTOMITEMABIL -1 4 1 3CHANGECUSTOMITEMABIL -1 5 1 4CHANGECUSTOMITEMABIL -1 6 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 3 2 5CHANGECUSTOMITEMABIL -1 4 2 2CHANGECUSTOMITEMABIL -1 5 2 3CHANGECUSTOMITEMABIL -1 6 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 3 3 1CHANGECUSTOMITEMABIL -1 4 3 1CHANGECUSTOMITEMABIL -1 5 3 1CHANGECUSTOMITEMABIL -1 6 3 1goto @元素检测break#IFCheckItemupgradeCount -1 1 6CHECKCUSTOMITEMPROGRESSBARVALUE -1 0 0 = 10#ACTChangeItemUpgradeCount -1 + 1CHANGECUSTOMITEMPROGRESSBARVALUE -1 0 0 - 10;自定义对应属性位置的数值CHANGECUSTOMITEMVALUE -1 3 + 3CHANGECUSTOMITEMVALUE -1 4 + 2CHANGECUSTOMITEMVALUE -1 5 + 2CHANGECUSTOMITEMVALUE -1 6 + 2;自定义属性说明的颜色CHANGECUSTOMITEMABIL -1 3 0 249CHANGECUSTOMITEMABIL -1 4 0 254CHANGECUSTOMITEMABIL -1 5 0 254CHANGECUSTOMITEMABIL -1 6 0 254;自定义属性代表的位置CHANGECUSTOMITEMABIL -1 3 1 6CHANGECUSTOMITEMABIL -1 4 1 3CHANGECUSTOMITEMABIL -1 5 1 4CHANGECUSTOMITEMABIL -1 6 1 5;自定义属性显示的格式CHANGECUSTOMITEMABIL -1 3 2 5CHANGECUSTOMITEMABIL -1 4 2 2CHANGECUSTOMITEMABIL -1 5 2 3CHANGECUSTOMITEMABIL -1 6 2 4;自定义属性是否百分比CHANGECUSTOMITEMABIL -1 3 3 1CHANGECUSTOMITEMABIL -1 4 3 1CHANGECUSTOMITEMABIL -1 5 3 1CHANGECUSTOMITEMABIL -1 6 3 1goto @元素检测break;--------------------------------------------------[@元素检测]#IFCheckItemupgradeCount -1 1 = 4#ACTmovr S86 0 7SetNewItemValue -1 $STR(S86) = 3UpDateBoxItem 1ReturnBoxItem 1break#IFCheckItemupgradeCount -1 1 = 5#ACTmovr S87 0 7SetNewItemValue -1 $STR(S87) = 4SetNewItemValue -1 $STR(S87) = 4UpDateBoxItem 1ReturnBoxItem 1break#IFCheckItemupgradeCount -1 1 = 6#ACTmovr S88 0 7SetNewItemValue -1 $STR(S88) = 5SetNewItemValue -1 $STR(S88) = 5SetNewItemValue -1 $STR(S88) = 5UpDateBoxItem 1ReturnBoxItem 1break#IFCheckItemupgradeCount -1 1 = 7#ACTmovr S89 0 7SetNewItemValue -1 $STR(S89) = 6SetNewItemValue -1 $STR(S89) = 6SetNewItemValue -1 $STR(S89) = 6SetNewItemValue -1 $STR(S89) = 6UpDateBoxItem 1ReturnBoxItem 1break#IFCheckItemupgradeCount -1 1 4#ACTUpDateBoxItem 1ReturnBoxItem 1break

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