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[@main]#if#actOPENMERCHANTBIGDLG 5 63 1 4 10 -70 1 517 48 1GOTO @恢复数据GOTO @附魔界面[@附魔界面]#if#act#say\ITEMBOX:0:-1:0:263:165:55:55:5,10,15,19,22,26,62,64:254#请放入装备^251#乱放丢失,别舔着逼脸找管理\\\\\PlayImgEx:2:1000:9:100:0:370:60\PlayImgEx:2:1010:9:100:0:370:173\PlayImgEx:2:1020:9:100:0:370:223\ImgNum:3:$STR(U95):-2:160:-42\ImgNum:7:$GAMEGIRD:-9:160:-35\Text:攻 击:每次随机1-5点:380:0{FCOLOR=251}\Text:魔 法:每次随机1-5点:380:0{FCOLOR=251}\Text:道 术:每次随机1-5点:380:0{FCOLOR=251}\Text:理论上是可以无限熔炼:380:0{FCOLOR=251}\Text:请确保你有足够的材料:380:0{FCOLOR=251}\\\\Text:武器衣服元素最高6点:380:0{FCOLOR=254}\Text:其他首饰最高4点:380:0{FCOLOR=254}\Text:三种元素随机获得:380:0{FCOLOR=254}\\Text:攻击力:最高100%:380:0{FCOLOR=250}\Text:魔法力:最高100%:380:0{FCOLOR=254}\Text:道术力:最高100%:380:0{FCOLOR=243}\Text:提高装备自身属性值:380:0{FCOLOR=249}\Text:基本100-附魔100%=200:380:0{FCOLOR=252}\\[@镯指界面]#IF#ACT;原始数据GetDBItemFieldValue $BOXITEM[0].NAME AC $STR(M1)GetDBItemFieldValue $BOXITEM[0].NAME Mac2 $STR(M2)GetDBItemFieldValue $BOXITEM[0].NAME Dc2 $STR(M3)GetDBItemFieldValue $BOXITEM[0].NAME Mc2 $STR(M4)GetDBItemFieldValue $BOXITEM[0].NAME Sc2 $STR(M5)GETITEMADDVALUE boxitem0 0 $STR(M11)GETITEMADDVALUE boxitem0 1 $STR(M12)GETITEMADDVALUE boxitem0 2 $STR(M13)GETITEMADDVALUE boxitem0 3 $STR(M14)GETITEMADDVALUE boxitem0 4 $STR(M15);元素GETNEWITEMVALUE boxitem0 0 $STR(M20)GETNEWITEMVALUE boxitem0 1 $STR(M21)GETNEWITEMVALUE boxitem0 4 $STR(M22);自定义属性GetCustomItemValue boxitem0 3 $STR(M30) $STR(N2)GetCustomItemValue boxitem0 4 $STR(M31) $STR(N2)GetCustomItemValue boxitem0 5 $STR(M32) $STR(N2)GetCustomItemValue boxitem0 6 $STR(M33) $STR(N2)GetCustomItemValue boxitem0 7 $STR(M34) $STR(N2)#sayImgEx:5:100:101:100:267:287/@属性ImgEx:5:102:103:102:181:338/@元素ImgEx:5:104:105:104:95:389/@附魔\ITEMBOX:0:-1:0:263:165:55:55:*:254#请放入装备^251#乱放丢失,别舔着逼脸找管理\ImgNum:3:$STR(U95):-2:160:70\ImgNum:7:$GAMEGIRD:-9:160:77\\\PlayImgEx:2:1000:9:100:0:370:60\PlayImgEx:2:1010:9:100:0:370:173\PlayImgEx:2:1020:9:100:0:370:223\Text: $BOXITEM[0].NAME:380:-6{FCOLOR=250}\\Text:防 御:$STR(M1):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M11):380:0{FCOLOR=250}\Text:魔 御:$STR(M2):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M12):380:0{FCOLOR=250}\Text:攻 击:$STR(M3):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M13):380:0{FCOLOR=250}\Text:魔 法:$STR(M4):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M14):380:0{FCOLOR=250}\Text:道 术:$STR(M5):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M15):380:0{FCOLOR=250}\Text:体 力:$STR(M6):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M16):380:0{FCOLOR=250}\Text:魔 力:$STR(M7):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M17):380:0{FCOLOR=250}\\Text:暴 击:$STR(M20)%:380:0{FCOLOR=254}\Text:攻 伤:$STR(M21)%:380:0{FCOLOR=254}\Text:破 防:$STR(M22)%:380:0{FCOLOR=254}\\Text:防 御:$STR(M30)%:380:0{FCOLOR=250}\Text:魔 御:$STR(M31)%:380:0{FCOLOR=254}\Text:攻 击:$STR(M32)%:380:0{FCOLOR=243}\Text:魔 法:$STR(M33)%:380:0{FCOLOR=249}\Text:道 术:$STR(M34)%:380:0{FCOLOR=252}\\ImgNum:3:1:-2:95:-170ImgNum:7:30:-9:168:-171\ImgNum:3:2:-2:95:-138变态传奇私服发布网ImgNum:7:60:-9:168:-139\ImgNum:3:3:-2:95:-101ImgNum:7:90:-9:168:-102\Text:赤火石:53:-213{FCOLOR=253} Text:亚特币:102:-213{FCOLOR=254} Text:攻魔道随机随机1-5点:150:-244{FCOLOR=250}\Text:赤火石:53:-180{FCOLOR=253} Text:亚特币:102:-180{FCOLOR=254} Text:武器衣服最高6首饰4:150:-206{FCOLOR=250}\Text:赤火石:53:-142{FCOLOR=253} Text:亚特币:102:-142{FCOLOR=254} Text:当前装备属性0-100%:150:-171{FCOLOR=250}\;---------------------------------------------------------------------------------------------------------------------------------------------[@项链界面]#IF#ACT;原始数据;幸运GetDBItemFieldValue $BOXITEM[0].NAME Mac2 $STR(M1);攻魔道GetDBItemFieldValue $BOXITEM[0].NAME dc2 $STR(M2)GetDBItemFieldValue $BOXITEM[0].NAME Mc2 $STR(M3)GetDBItemFieldValue $BOXITEM[0].NAME sc2 $STR(M4)GETITEMADDVALUE boxitem0 1 $STR(M11)GETITEMADDVALUE boxitem0 2 $STR(M12)GETITEMADDVALUE boxitem0 3 $STR(M13)GETITEMADDVALUE boxitem0 4 $STR(M14);元素G找传奇私服ETNEWITEMVALUE boxitem0 0 $STR(M20)GETNEWITEMVALUE boxitem0 1 $STR(M21)GETNEWITEMVALUE boxitem0 4 $STR(M22);自定义属性GetCustomItemValue boxitem0 3 $STR(M30) $STR(N2)GetCustomItemValue boxitem0 4 $STR(M31) $STR(N2)GetCustomItemValue boxitem0 5 $STR(M32) $STR(N2);GetCustomItemValue boxitem0 6 $STR(M33) $STR(N2);GetCustomItemValue boxitem0 7 $STR(M34) $STR(N2)#sayImgEx:5:100:101:100:267:287/@属性ImgEx:5:102:103:102:181:338/@元素ImgEx:5:104:105:104:95:185星王传奇389/@附魔\ITEMBOX:0:-1:0:263:165:55:55:*:254#请放入装备^251#乱放丢失,别舔着逼脸找管理\ImgNum:3:$STR(U95):-2:160:70\ImgNum:7:$GAMEGIRD:-9:160:77\\\PlayImgEx:2:1000:9:100:0:370:60\PlayImgEx:2:1010:9:100:0:370:173\PlayImgEx:2:1020:9:100:0:370:223\Text: $BOXITEM[0].NAME:380:-6{FCOLOR=250}\\Text:幸 运:$STR(M1):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M11):380:0{FCOLOR=250}\Text:攻 击:$STR(M2):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M12):380:0{FCOLOR=250}\Text:魔 法:$STR(M3):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M13):380:0{FCOLOR=250}\Text:道 术:$STR(M4):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M14):380:0{FCOLOR=250}\\\\\Text:暴 击:$STR(M20)%:380:0{FCOLOR=254}\Text:攻 伤:$STR(M21)%:380:0{FCOLOR=254}\Text:破 防:$STR(M22)%:380:0{FCOLOR=254}\\Text:攻 击:$STR(M30)%:380:0{FCOLOR=250}\Text:魔 法:$STR(M31)%:380:0{FCOLOR=254}\Text:道 术:$STR(M32)%:380:0{FCOLOR=243}\\\\ImgNum:3:1:-2:95:-170ImgNum:7:30:-9:168:-171\ImgNum:3:2:-2:95:-138ImgNum:7:60:-9:168:-139\ImgNum:3:3:-2:95:-101ImgNum:7:90:-9:168:-102\Text:赤火石:53:-213{FCOLOR=253} Text:亚特币:102:-213{FCOLOR=254} Text:攻魔道随机随机1-5点:150:-244{FCOLOR=250}\Text:赤火石:53:-180{FCOLOR=253} Text:亚特币:102:-180{FCOLOR=254} Text:武器衣服最高6首饰4:150:-206{FCOLOR=250}\Text:赤火石:53:-142{FCOLOR=253} Text:亚特币:102:-142{FCOLOR=254} Text:当前装备属性0-100%:150:-171{FCOLOR=250}\;------------------------------------------------------------------[@武器界面]#IF#ACT;原始数据GetDBItemFieldValue $BOXITEM[0].NAME Dc2 $STR(M1)GetDBItemFieldValue $BOXITEM[0].NAME Mc2 $STR(M2)GetDBItemFieldValue $BOXITEM[0].NAME Sc2 $STR(M3);攻速GetDBItemFieldValue $BOXITEM[0].NAME Mac2 $STR(M4);准确GetDBItemFieldValue $BOXITEM[0].NAME Ac2 $STR(M5);强度GetDBItemFieldValue $BOXITEM[0].NAME Source $STR(M6);幸运GetDBItemFieldValue $BOXITEM[0].NAME Ac $STR(M7)GETITEMADDVALUE boxitem0 0 $STR(M11)GETITEMADDVALUE boxitem0 1 $STR(M12)GETITEMADDVALUE boxitem0 2 $STR(M13)GETITEMADDVALUE boxitem0 6 $STR(M14)GETITEMADDVALUE boxitem0 5 $STR(M15)GETITEMADDVALUE boxitem0 7 $STR(M16)GETITEMADDVALUE boxitem0 3 $STR(M17);元素GETNEWITEMVALUE boxitem0 0 $STR(M20)GETNEWITEMVALUE boxitem0 1 $STR(M21)GETNEWITEMVALUE boxitem0 4 $STR(M22);自定义属性GetCustomItemValue boxitem0 3 $STR(M30) $STR(N2)GetCustomItemValue boxitem0 4 $STR(M31) $STR(N2)GetCustomItemValue boxitem0 5 $STR(M32) $STR(N2)GetCustomItemValue boxitem0 6 $STR(M33) $STR(N2)GetCustomItemValue boxitem0 7 $STR(M34) $STR(N2)#sayImgEx:5:100:101:100:267:287/@属性ImgEx:5:102:103:102:181:338/@元素ImgEx:5:104:105:104:95:389/@附魔\ITEMBOX:0:-1:0:263:165:55:55:*:254#请放入装备^251#乱放丢失,别舔着逼脸找管理\ImgNum:3:$STR(U95):-2:160:70\ImgNum:7:$GAMEGIRD:-9:160:77\\\PlayImgEx:2:1000:9:100:0:370:60\PlayImgEx:2:1010:9:100:0:370:173\PlayImgEx:2:1020:9:100:0:370:223\Text: $BOXITEM[0].NAME:380:-6{FCOLOR=250}\\Text:攻 击:$STR(M1):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M11):380:0{FCOLOR=250}\Text:魔 法:$STR(M2):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M12):380:0{FCOLOR=250}\Text:道 术:$STR(M3):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M13):380:0{FCOLOR=250}\Text:攻 速:$STR(M4):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M14):380:0{FCOLOR=250}\Text:准 确:$STR(M5):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M15):380:0{FCOLOR=250}\Text:强 度:$STR(M6):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M16):380:0{FCOLOR=250}\Text:幸 运:$STR(M7):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M17):380:0{FCOLOR=250}\\Text:暴 击:$STR(M20)%:380:0{FCOLOR=254}\Text:攻 伤:$STR(M21)%:380:0{FCOLOR=254}\Text:破 防:$STR(M22)%:380:0{FCOLOR=254}\\Text:攻 击:$STR(M30)%:380:0{FCOLOR=250}\Text:魔 法:$STR(M31)%:380:0{FCOLOR=254}\Text:道 术:$STR(M32)%:380:0{FCOLOR=243}\Text:生 命:$STR(M33)%:380:0{FCOLOR=249}\Text:魔 力:$STR(M34)%:380:0{FCOLOR=252}\\ImgNum:3:1:-2:95:-170ImgNum:7:30:-9:168:-171\ImgNum:3:2:-2:95:-138ImgNum:7:60:-9:168:-139\ImgNum:3:3:-2:95:-101ImgNum:7:90:-9:168:-102\Text:赤火石:53:-213{FCOLOR=253} Text:亚特币:102:-213{FCOLOR=254} Text:攻魔道随机随机1-5点:150:-244{FCOLOR=250}\Text:赤火石:53:-180{FCOLOR=253} Text:亚特币:102:-180{FCOLOR=254} Text:武器衣服最高6首饰4:150:-206{FCOLOR=250}\Text:赤火石:53:-142{FCOLOR=253} Text:亚特币:102:-142{FCOLOR=254} Text:当前装备属性0-100%:150:-171{FCOLOR=250}\;------------------------------------------------------------------[@衣服界面]#IF#ACT;原始数据GetDBItemFieldValue $BOXITEM[0].NAME AC $STR(M1)GetDBItemFieldValue $BOXITEM[0].NAME Mac2 $STR(M2)GetDBItemFieldValue $BOXITEM[0].NAME Dc2 $STR(M3)GetDBItemFieldValue $BOXITEM[0].NAME Mc2 $STR(M4)GetDBItemFieldValue $BOXITEM[0].NAME Sc2 $STR(M5)GetDBItemFieldValue $BOXITEM[0].NAME Hp $STR(M6)GetDBItemFieldValue $BOXITEM[0].NAME Mp $STR(M7)GETITEMADDVALUE boxitem0 0 $STR(M11)GETITEMADDVALUE boxitem0 1 $STR(M12)GETITEMADDVALUE boxitem0 2 $STR(M13)GETITEMADDVALUE boxitem0 3 $STR(M14)GETITEMADDVALUE boxitem0 4 $STR(M15)GETITEMADDVALUE boxitem0 5 $STR(M16)GETITEMADDVALUE boxitem0 6 $STR(M17);元素GETNEWITEMVALUE boxitem0 2 $STR(M20)GETNEWITEMVALUE boxitem0 7 $STR(M21)GETNEWITEMVALUE boxitem0 8 $STR(M22);自定义属性GetCustomItemValue boxitem0 3 $STR(M30) $STR(N2)GetCustomItemValue boxitem0 4 $STR(M31) $STR(N2)GetCustomItemValue boxitem0 5 $STR(M32) $STR(N2)GetCustomItemValue boxitem0 6 $STR(M33) $STR(N2)GetCustomItemValue boxitem0 7 $STR(M34) $STR(N传奇202)#sayImgEx:5:100:101:100:267:287/@属性ImgEx:5:102:103:102:181:338/@元素ImgEx:5:104:105:104:95:389/@附魔\ITEMBOX:0:-1:0:263:165:55:55:*:254#请放入装备^251#乱放丢失,别舔着逼脸找管理\ImgNum:3:$STR(U95):-2:160:70\ImgNum:7:$GAMEGIRD:-9:160:77\\\PlayImgEx:2:1000:9:100:0:370:60\PlayImgEx:2:1010:9:100:0:370:173\PlayImgEx:2:1020:9:100:0:370:223\Text:名 称::380:-6{FCOLOR=251}Text: $BOXITEM[0].NAME:380:-6{FCOLOR=250}\\Text:防 御:$STR(M1):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M11):380:0{FCOLOR=250}\Text:魔 御:$STR(M2):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M12):380:0{FCOLOR=250}\Text:攻 击:$STR(M3):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M13):380:0{FCOLOR=250}\Text:魔 法:$STR(M4):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M14):380:0{FCOLOR=250}\Text:道 术:$STR(M5):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M15):380:0{FCOLOR=250}\Text:体 力:$STR(M6):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M16):380:0{FCOLOR=250}\Text:魔 力:$STR(M7):380:0{FCOLOR=251}Text: + :380:0{FCOLOR=250}Text:$STR(M17):380:0{FCOLOR=250}\\Text:抵 挡:$STR(M20)%:380:0{FCOLOR=254}\Text:体 魄:$STR(M21)%:380:0{FCOLOR=254}\Text:魔 值:$STR(M22)%:380:0{FCOLOR=254}\\Text:防 御:$STR(M30)%:380:0{FCOLOR=250}\Text:魔 御:$STR(M31)%:380:0{FCOLOR=254}\Text:魔 御:$STR(M32)%:380:0{FCOLOR=243}\Text:魔 法:$STR(M33)%:380:0{FCOLOR=249}\Text:道 术:$STR(M34)%:380:0{FCOLOR=252}\\ImgNum:3:1:-2:95:-170ImgNum:7:10:-9:168:-171\ImgNum:3:2:-2:95:-138ImgNum:7:20:-9:168:-139\ImgNum:3:3:-2:95:-101ImgNum:7:30:-9:168:-102\Text:赤火石:53:-213{FCOLOR=253} Text:亚特币:102:-213{FCOLOR=254} Text:攻魔道随机随机1-5点:150:-244{FCOLOR=250}\Text:赤火石:53:-180{FCOLOR=253} Text:亚特币:102:-180{FCOLOR=254} Text:武器衣服最高6首饰4:150:-206{FCOLOR=250}\Text:赤火石:53:-142{FCOLOR=253} Text:亚特币:102:-142{FCOLOR=254} Text:当前装备属性0-100%:150:-171{FCOLOR=250}\;=====================================================================================================================[@属性]#IFCheckCustomItemProgressbarValue boxitem0 0 1 99#ACTMessageBox  \      {欧巴,熔炼次数已满!请去第二大陆突破!/FCOLOR=253}BREAK#ifCHECKGAMEGIRD 30#actSENDMOVEHINTMSG 您的亚特币不足30个无法熔炼属性\【您的亚特币不足30个无法熔炼属性\您的亚特币不足30个无法熔炼属性\ 249 0 210 250Break#ifSMALL U95 1#actSENDMOVEHINTMSG 您的赤火石不足1个无法熔炼属性\您的赤火石不足1个无法熔炼属性\您的赤火石不足1个无法熔炼属性\ 249 0 210 250Break#IFEqual $BOXITEM[0].STDMODE 19CHECKGAMEGIRD 29LARGE 95 0#actGAMEGIRD - 30DEC U95 1;===========随机升级属性====================MOV P50 1MOV P51 6MOVR P20 $STR(P50) $STR(P51)MOVR P21 $STR(P50) $STR(P51)MOVR P22 $STR(P50) $STR(P51)SetUpgradeItem 0; 开启自定义装备进度条0SETCUSTOMITEMPROGRESSBAR boxitem0 0 0 1; 设置自定义装备进度条0的名称SETCUSTOMITEMPROGRESSBAR boxitem0 0 1 熔炼次数; 设置自定义装备进度条0的颜色SETCUSTOMITEMPROGRESSBAR boxitem0 0 2 251; 设置自定义装备1.76传奇进度条0的图片播放张数SETCUSTOMITEMPROGRESSBAR boxitem0 0 3 15; 设置自定义装备进度条0上的值按数值方式显示SETCUSTOMITEMPROGRESSBAR boxitem0 0 4 2; 设置自定义装备进度条0的最大值为 100SETCUSTOMITEMPROGRESSBARVALUE boxitem0 0 0 = 100; 设置自定义装备进度条0的当前值为 60%SETCUSTOMITEMPROGRESSBARVALUE boxitem0 0 2 + 1CHANGEITEMADDVALUE boxitem0 2 + $STR(P20)CHANGEITEMADDVALUE boxitem0 3 + $STR(P21)CHANGEITEMADDVALUE boxitem0 4 + $STR(P22)ChangeItemUpgradeCount boxitem0 + 1UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过熔炼额外增加[{攻击$STR(P20)|251:0}][{魔法$STR(P21)|253:0}][{道术$STR(P22)|254:0}]GOTO @项链界面BREAK#OREqual $BOXITEM[0].STDMODE 22Equal $BOXITEM[0].STDMODE 26#actGAMEGIRD - 30DEC U95 1;===========随机升级属性====================MOV P50 1MOV P51 6MOVR P20 $STR(P50) $STR(P51)MOVR P21 $STR(P50) $STR(P51)MOVR P22 $STR(P50) $STR(P51)MOVR P23 $STR(P50) $STR(P51)MOVR P24 $STR(P50) $STR(P51)SetUpgradeItem 0; 开启自定义装备进度条0SETCUSTOMITEMPROGRESSBAR boxitem0 0 0 1; 设置自定义装备进度条0的名称SETCUSTOMITEMPROGRESSBAR boxitem0 0 1 熔炼次数; 设置自定义装备进度条0的颜色SETCUSTOMITEMPROGRESSBAR boxitem0 0 2 251; 设置自定义装备进度条0的图片播放张数SETCUSTOMITEMPROGRESSBAR boxitem0 0 3 15; 设置自定义装备进度条0上的值按数值方式显示SETCUSTOMITEMPROGRESSBAR boxitem0 0 4 2; 设置自定义装备进度条0的最大值为 100SETCUSTOMITEMPROGRESSBARVALUE boxitem0 0 0 = 100; 设置自定义装备进度条0的当前值为 60%SETCUSTOMITEMPROGRESSBARVALUE boxitem0 0 2 + 1CHANGEITEMADDVALUE -1 0 + $STR(P20)CHANGEITEMADDVALUE -1 1 + $STR(P21)CHANGEITEMADDVALUE -1 2 + $STR(P22)CHANGEITEMADDVALUE -1 3 + $STR(P23)CHANGEITEMADDVALUE -1 4 + $STR(P24)ChangeItemUpgradeCount boxitem0 + 1UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过熔炼额外增加[{防御$STR(P20)|243:0}][{魔御$STR(P21)|243:0}][{攻击$STR(P22)|251:0}][{魔法$STR(P23)|253:0}][{道术$STR(P24)|254:0}]GOTO @镯指界面BREAK#IFEqual $BOXITEM[0].STDMODE 5#actGAMEGIRD - 30DEC U95 1;===========随机升级属性====================MOV P50 1MOV P51 6MOVR P20 $STR(P50) $STR(P51)MOVR P21 $STR(P50) $STR(P51)MOVR P22 $STR(P50) $STR(P51)SetUpgradeItem 0; 开启自定义装备进度条0SETCUSTOMITEMPROGRESSBAR boxitem0 0 0 1; 设置自定义装备进度条0的名称SETCUSTOMITEMPROGRESSBAR boxitem0 0 1 熔炼次数; 设置自定义装备进度条0的颜色SETCUSTOMITEMPROGRESSBAR boxitem0 0 2 251; 设置自定义装备进度条0的图片播放张数SETCUSTOMITEMPROGRESSBAR boxitem0 0 3 15; 设置自定义装备进度条0上的值按数值方式显示SETCUSTOMITEMPROGRESSBAR boxitem0 0 4 2; 设置自定义装备进度条0的最大值为 100SETCUSTOMITEMPROGRESSBARVALUE boxitem0 0 0 = 100; 设置自定义装备进度条0的当前值为 60%SETCUSTOMITEMPROGRESSBARVALUE boxitem0 0 2 + 1CHANGEITEMADDVALUE boxitem0 0 + $STR(P20)CHANGEITEMADDVALUE boxitem0 1 + $STR(P21)CHANGEITEMADDVALUE boxitem0 2 + $STR(P22)ChangeItemUpgradeCount boxitem0 + 1UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过熔炼额外增加[{攻击$STR(P20)|251:0}][{魔法$STR(P21)|253:0}][{道术$STR(P22)|254:0}]GOTO @武器界面BREAK#OREqual $BOXITEM[0].STDMODE 10Equal $BOXITEM[0].STDMODE 15Equal $BOXITEM[0].STDMODE 62Equal $BOXITEM[0].STDMODE 64#actGAMEGIRD - 30DEC U95 1;===========随机升级属性====================MOV P50 1MOV P51 6MOVR P20 $STR(P50) $STR(P51)MOVR P21 $STR(P50) $STR(P51)MOVR P22 $STR(P50) $STR(P51)MOVR P23 $STR(P50) $STR(P51)MOVR P24 $STR(P50) $STR(P51)SetUpgradeItem 0; 开启自定义装备进度条0SETCUSTOMITEMPROGRESSBAR boxitem0 0 0 1; 设置自定义装备进度条0的名称SETCUSTOMITEMPROGRESSBAR boxitem0 0 1 熔炼次数; 设置自定义装备进度条0的颜色SETCUSTOMITEMPROGRESSBAR boxitem0 0 2 251; 设置自定义装备进度条0的图片播放张数SETCUSTOMITEMPROGRESSBAR boxitem0 0 3 15; 设置自定义装备进度条0上的值按数值方式显示SETCUSTOMITEMPROGRESSBAR boxitem0 0 4 2; 设置自定义装备进度条0的最大值为 100SETCUSTOMITEMPROGRESSBARVALUE boxitem0 0 0 = 100; 设置自定义装备进度条0的当前值为 60%SETCUSTOMITEMPROGRESSBARVALUE boxitem0 0 2 + 1CHANGEITEMADDVALUE -1 0 + $STR(P20)CHANGEITEMADDVALUE -1 1 + $STR(P21)CHANGEITEMADDVALUE -1 2 + $STR(P22)CHANGEITEMADDVALUE -1 3 + $STR(P23)CHANGEITEMADDVALUE -1 4 + $STR(P24)ChangeItemUpgradeCount boxitem0 + 1UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过熔炼额外增加[{防御$STR(P20)|243:0}][{魔御$STR(P21)|243:0}][{攻击$STR(P22)|251:0}][{魔法$STR(P23)|253:0}][{道术$STR(P24)|254:0}]GOTO @衣服界面BREAK;------------------------------------------------------------------------------------------------------------------------------------[@元素]#ifCHECKGAMEGIRD 60#actSENDMOVEHINTMSG 您的亚特币不足60个无法熔炼属性\【您的亚特币不足60个无法熔炼属性\您的亚特币不足60个无法熔炼属性\ 249 0 210 250Break#ifSMALL U95 2#actSENDMOVEHINTMSG 您的赤火石不足2个无法熔炼属性\您的赤火石不足2个无法熔炼属性\您的赤火石不足2个无法熔炼属性\ 249 0 210 250Break#IFEqual $BOXITEM[0].STDMODE 19#actGAMEGIRD - 60DEC U95 2;===========随机升级属性====================------------------------------------------------------------------------------------------------------------------------------------------------------MOV P52 0MOV P53 7MOVR P10 $STR(P52) $STR(P53)MOVR P11 $STR(P52) $STR(P53)MOVR P12 $STR(P52) $STR(P53)SetUpgradeItem 0SetNewItemValue -1 0 = $STR(P10)SetNewItemValue -1 1 = $STR(P11)SetNewItemValue -1 4 = $STR(P12)ChangeItemUpgradeCount boxitem0 + 2UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过鉴定元素[{暴击$STR(P10)|253:0}][{攻伤$STR(P11)|254:0}][{破防$STR(P12)|251:0}]GOTO @项链界面BREAK#OREqual $BOXITEM[0].STDMODE 22Equal $BOXITEM[0].STDMODE 26#actGAMEGIRD - 60DEC U95 2;===========随机升级属性====================MOV P52 0MOV P53 7MOVR P10 $STR(P52) $STR(P53)MOVR P11 $STR(P52) $STR(P53)MOVR P12 $STR(P52) $STR(P53)SetUpgradeItem 0SetNewItemValue -1 0 = $STR(P10)SetNewItemValue -1 1 = $STR(P11)SetNewItemValue -1 4 = $STR(P12)ChangeItemUpgradeCount boxitem0 + 2UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过鉴定元素[{暴击$STR(P10)|253:0}][{攻伤$STR(P11)|254:0}][{破防$STR(P12)|251:0}]GOTO @镯指界面BREAK#IFEqual $BOXITEM[0].STDMODE 5#actGAMEGIRD - 60DEC U95 2;===========随机升级属性====================MOV P52 0MOV P53 7MOVR P10 $STR(P52) $STR(P53)MOVR P11 $STR(P52) $STR(P53)MOVR P12 $STR(P52) $STR(P53)SetUpgradeItem 0SetNewItemValue -1 0 = $STR(P10)SetNewItemValue -1 1 = $STR(P11)SetNewItemValue -1 4 = $STR(P12)ChangeItemUpgradeCount boxitem0 + 2UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过鉴定元素[{暴击$STR(P10)|253:0}][{攻伤$STR(P11)|254:0}][{破防$STR(P12)|251:0}]GOTO @武器界面BREAK#OREqual $BOXITEM[0].STDMODE 10Equal $BOXITEM[0].STDMODE 15Equal $BOXITEM[0].STDMODE 62Equal $BOXITEM[0].STDMODE 64#actGAMEGIRD - 60DEC U95 2;===========随机升级属性====================MOV P52 0MOV P53 7MOVR P10 $STR(P52) $STR(P53)MOVR P11 $STR(P52) $STR(P53)MOVR P12 $STR(P52) $STR(P53)SetUpgradeItem 0SetNewItemValue -1 2 = $STR(P10)SetNewItemValue -1 7 = $STR(P11)SetNewItemValue -1 8 = $STR(P12)ChangeItemUpgradeCount boxitem0 + 2UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过鉴定元素[{抵挡$STR(P10)|253:0}][{体魄$STR(P11)|254:0}][{魔值$STR(P12)|251:0}]GOTO @衣服界面BREAK;---------------------------------------------------------------------------------------------------------------------------------------------[@附魔]#ifCHECKGAMEGIRD 90#actSENDMOVEHINTMSG 您的亚特币不足90个无法熔炼属性\【您的亚特币不足90个无法熔炼属性\您的亚特币不足90个无法熔炼属性\ 249 0 210 250Break#ifSMALL U95 3#actSENDMOVEHINTMSG 您的赤火石不足2个无法熔炼属性\您的赤火石不足2个无法熔炼属性\您的赤火石不足2个无法熔炼属性\ 249 0 210 250Break#IFEqual $BOXITEM[0].STDMODE 19#actGAMEGIRD - 90DEC U95 3;===========随机升级属性====================------------------------------------------------------------------------------------------MOV P54 1MOV P55 100MOVR P30 $STR(P54) $STR(P55)MOVR P31 $STR(P54) $STR(P55)MOVR P32 $STR(P54) $STR(P55)SetUpgradeItem 0LockUpdateItem boxitem0;------自定义属性名称-------SetCustomItemText -1 PlayImg:2:1020:9:100SetCustomItemTextColor -1 146;------自定义属性颜色-------SetCustomItemAbil -1 3 0 250SetCustomItemAbil -1 4 0 254SetCustomItemAbil -1 5 0 243;------自定义属性显示-------SetCustomItemAbil -1 3 1 3SetCustomItemAbil -1 4 1 4SetCustomItemAbil -1 5 1 5;------自定义属性位置-------SetCustomItemAbil -1 3 2 3SetCustomItemAbil -1 4 2 4SetCustomItemAbil -1 5 2 5;------自定义属性显示百分比-------SetCustomItemAbil -1 3 3 1SetCustomItemAbil -1 4 3 2SetCustomItemAbil -1 5 3 3;------自定义属性绑定-------SetCustomItemValue -1 3 = $STR(P30)SetCustomItemValue -1 4 = $STR(P31)SetCustomItemValue -1 5 = $STR(P32)ChangeItemUpgradeCount boxitem0 + 2UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过鉴定附魔装备自身成长[{攻击$STR(P30)%|253:0}][{魔法$STR(P31)%|254:0}][{道术$STR(P32)%|251:0}]GOTO @项链界面BREAK#OREqual $BOXITEM[0].STDMODE 22Equal $BOXITEM[0].STDMODE 26#actGAMEGIRD - 90DEC U95 3;===========随机升级属性====================MOV P54 1MOV P55 100MOVR P30 $STR(P54) $STR(P55)MOVR P31 $STR(P54) $STR(P55)MOVR P32 $STR(P54) $STR(P55)MOVR P33 $STR(P54) $STR(P55)MOVR P34 $STR(P54) $STR(P55)SetUpgradeItem 0LockUpdateItem boxitem0;------自定义属性名称-------SetCustomItemText -1 PlayImg:2:1020:9:100SetCustomItemTextColor -1 146SetCustomItemText -1 PlayImg:2:1020:9:100SetCustomItemTextColor -1 146;------自定义属性颜色-------SetCustomItemAbil -1 3 0 249SetCustomItemAbil -1 4 0 252SetCustomItemAbil -1 5 0 250SetCustomItemAbil -1 6 0 254SetCustomItemAbil -1 7 0 243;------自定义属性显示-------SetCustomItemAbil -1 3 1 1SetCustomItemAbil -1 4 1 2SetCustomItemAbil -1 5 1 3SetCustomItemAbil -1 6 1 4SetCustomItemAbil -1 7 1 5;------自定义属性位置-------SetCustomItemAbil -1 3 2 1SetCustomItemAbil -1 4 2 2SetCustomItemAbil -1 5 2 3SetCustomItemAbil -1 6 2 4SetCustomItemAbil -1 7 2 5;------自定义属性显示百分比-------SetCustomItemAbil -1 3 3 1SetCustomItemAbil -1 4 3 2SetCustomItemAbil -1 5 3 3SetCustomItemAbil -1 6 3 4SetCustomItemAbil -1 7 3 5;------自定义属性绑定-------SetCustomItemValue -1 3 = $STR(P30)SetCustomItemValue -1 4 = $STR(P31)SetCustomItemValue -1 5 = $STR(P32)SetCustomItemValue -1 6 = $STR(P33)SetCustomItemValue -1 7 = $STR(P34)ChangeItemUpgradeCount boxitem0 + 2UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过鉴定附魔装备自身成长 [{防御$STR(P30)%|243:0}][{魔御$STR(P31)%|243:0}][{攻击$STR(P32)%|253:0}][{魔法$STR(P33)%|254:0}][{道术$STR(P34)%|251:0}]GOTO @镯指界面BREAK#IFEqual $BOXITEM[0].STDMODE 5#actGAMEGIRD - 90DEC U95 3;===========随机升级属性====================MOV P54 1MOV P55 100MOVR P30 $STR(P54) $STR(P55)MOVR P31 $STR(P54) $STR(P55)MOVR P32 $STR(P54) $STR(P55)MOVR P33 $STR(P54) $STR(P55)MOVR P34 $STR(P54) $STR(P55)SetUpgradeItem 0LockUpdateItem boxitem0;------自定义属性名称-------SetCustomItemText -1 PlayImg:2:1020:9:100SetCustomItemTextColor -1 146;------自定义属性颜色-------SetCustomItemAbil -1 3 0 250SetCustomItemAbil -1 4 0 254SetCustomItemAbil -1 5 0 243SetCustomItemAbil -1 6 0 249SetCustomItemAbil -1 7 0 252;------自定义属性显示-------SetCustomItemAbil -1 3 1 3SetCustomItemAbil -1 4 1 4SetCustomItemAbil -1 5 1 5SetCustomItemAbil -1 6 1 6SetCustomItemAbil -1 7 1 7;------自定义属性位置-------SetCustomItemAbil -1 3 2 3SetCustomItemAbil -1 4 2 4SetCustomItemAbil -1 5 2 5SetCustomItemAbil -1 6 2 6SetCustomItemAbil -1 7 2 7;------自定义属性显示百分比-------SetCustomItemAbil -1 3 3 1SetCustomItemAbil -1 4 3 2SetCustomItemAbil -1 5 3 3SetCustomItemAbil -1 6 3 4SetCustomItemAbil -1 7 3 5;------自定义属性绑定-------SetCustomItemValue -1 3 = $STR(P30)SetCustomItemValue -1 4 = $STR(P31)SetCustomItemValue -1 5 = $STR(P32)SetCustomItemValue -1 6 = $STR(P33)SetCustomItemValue -1 7 = $STR(P34)ChangeItemUpgradeCount boxitem0 + 2UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过鉴定附魔装备自身成长[{攻击$STR(P30)%|253:0}][{魔法$STR(P31)%|254:0}][{道术$STR(P32)%|251:0}] [{生命$STR(P33)%|243:0}][{魔力$STR(P34)%|243:0}]GOTO @武器界面BREAK#OREqual $BOXITEM[0].STDMODE 10Equal $BOXITEM[0].STDMODE 15Equal $BOXITEM[0].STDMODE 62Equal $BOXITEM[0].STDMODE 64#actGAMEGIRD - 90DEC U95 3;===========随机升级属性====================MOV P54 1MOV P55 100MOVR P30 $STR(P54) $STR(P55)MOVR P31 $STR(P54) $STR(P55)MOVR P32 $STR(P54) $STR(P55)MOVR P33 $STR(P54) $STR(P55)MOVR P34 $STR(P54) $STR(P55)SetUpgradeItem 0LockUpdateItem boxitem0;------自定义属性名称-------SetCustomItemText -1 PlayImg:2:1020:9:100SetCustomItemTextColor -1 146SetCustomItemText -1 PlayImg:2:1020:9:100SetCustomItemTextColor -1 146;------自定义属性颜色-------SetCustomItemAbil -1 3 0 249SetCustomItemAbil -1 4 0 252SetCustomItemAbil -1 5 0 250SetCustomItemAbil -1 6 0 254SetCustomItemAbil -1 7 0 243;------自定义属性显示-------SetCustomItemAbil -1 3 1 1SetCustomItemAbil -1 4 1 2SetCustomItemAbil -1 5 1 3SetCustomItemAbil -1 6 1 4SetCustomItemAbil -1 7 1 5;------自定义属性位置-------SetCustomItemAbil -1 3 2 1SetCustomItemAbil -1 4 2 2SetCustomItemAbil -1 5 2 3SetCustomItemAbil -1 6 2 4SetCustomItemAbil -1 7 2 5;------自定义属性显示百分比-------SetCustomItemAbil -1 3 3 1SetCustomItemAbil -1 4 3 2SetCustomItemAbil -1 5 3 3SetCustomItemAbil -1 6 3 4SetCustomItemAbil -1 7 3 5;------自定义属性绑定-------SetCustomItemValue -1 3 = $STR(P30)SetCustomItemValue -1 4 = $STR(P31)SetCustomItemValue -1 5 = $STR(P32)SetCustomItemValue -1 6 = $STR(P33)SetCustomItemValue -1 7 = $STR(P34)ChangeItemUpgradeCount boxitem0 + 2UpdateItem boxitem0SENDMSG 6 {【附魔属性】|251:0}:[{$BOXITEM[0].NAME|253:0}]通过鉴定附魔装备自身成长 [{防御$STR(P30)%|243:0}][{魔御$STR(P31)%|243:0}][{攻击$STR(P32)%|253:0}][{魔法$STR(P33)%|254:0}][{道术$STR(P34)%|251:0}]GOTO @衣服界面BREAK;==============================================================================================================================================================[@ItemIntoBox0]#orEqual $BOXITEM[0].NAME 亚兰地魂金Equal $BOXITEM[0].NAME 亚兰地魂木Equal $BOXITEM[0].NAME 亚兰地魂水Equal $BOXITEM[0].NAME 亚兰地魂火Equal $BOXITEM[0].NAME 亚兰地魂土#actSENDMOVEHINTMSG 五行请去专属五行NPC提升\五行请去专属五行NPC提升\五行请去专属五行NPC提升 249 0 210 295UNALLOWITEMINTOBOXBREAK#IFEqual $BOXITEM[0].STDMODE 5#actGOTO @武器界面sendmsg 6 等于武器BREAK#OREqual $BOXITEM[0].STDMODE 10Equal $BOXITEM[0].STDMODE 15Equal $BOXITEM[0].STDMODE 62Equal $BOXITEM[0].STDMODE 64#actGOTO @衣服界面sendmsg 6 等于衣服BREAK#ifEqual $BOXITEM[0].STDMODE 19#act#actGOTO @项链界面sendmsg 6 等于项链BREAK#OREqual $BOXITEM[0].STDMODE 22Equal $BOXITEM[0].STDMODE 26#actGOTO @镯指界面sendmsg 6 等于镯指BREAK[@恢复数据]#if#actMOV M1 0MOV M2 0MOV M3 0MOV M4 0MOV M5 0MOV M6 0MOV M7 0MOV M11 0MOV M12 0MOV M13 0MOV M14 0MOV M15 0MOV M16 0MOV M17 0MOV M20 0MOV M21 0MOV M22 0MOV M30 0MOV M31 0MOV M32 0MOV M33 0MOV M34 0[@ItemOutBox0]#if#actMOV M1 0MOV M2 0MOV M3 0MOV M4 0MOV M5 0MOV M6 0MOV M7 0MOV M11 0MOV M12 0MOV M13 0MOV M14 0MOV M15 0MOV M16 0MOV M17 0MOV M20 0MOV M21 0MOV M22 0MOV M30 0MOV M31 0MOV M32 0MOV M33 0MOV M34 0GOTO @附魔界面

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